Home security-system SNAFU: a UX Puzzle for the Brainy

There are unexpected interactions between elements of your home security system, with bad consequences. Would you catch them?

https://theinformationartichoke.com/wp-content/uploads/UXP-4-challenge.pdf.

There are important lessons here for designing IoT systems and their interfaces.

Good designing!


About UX Puzzles for the Brainy

These puzzles show how, by taking the user’s point of view, we can generate ideas and select the best ones, innovate, avoid pitfalls, and generally make better thought-out user experiences. You can see the full list here https://theinformationartichoke.com/the-list-of-puzzles/

They are a fun way of presenting serious ideas about designing information rich solutions. For a more serious and systematic way, see “Experiencing + Architecting Information” at www.theinformationartichoke.com.

Conversational Microwave Interfaces, a UX Puzzle for the Brainy

Your challenge this time is to make conversational interface(s) for a smart microwave, maybe stand alone or as part of a smart kitchen. A model conversation between the user and the microwave will help with the design scope, as before, but the requirement for voice interaction will force us to think hard about how to implement each conversational element
https://theinformationartichoke.com/wp-content/uploads/UXP-3-challenge.pdf.

By now, you will have designed analogue, digital, and conversational microwave interfaces, and hopefully abstracted some reusable design approaches.

Good designing!


About UX Puzzles for the Brainy

These puzzles show how, by taking the user’s point of view, we can generate ideas and select the best ones, innovate, avoid pitfalls, and generally make better thought-out user experiences. You can see the full list here https://theinformationartichoke.com/the-list-of-puzzles/

They are a fun way of presenting serious ideas about designing information rich solutions. For a more serious and systematic way, see “Experiencing + Architecting Information” at www.theinformationartichoke.com.

Answer to Digital Microwave Interfaces, a UX Puzzle for the Brainy

Here is our response to the UX Puzzle for the Brainy, about smart digital microwave interfaces.

The original puzzle statement with answer pointers can be found here.

Good designing!


About UX Puzzles for the Brainy

These puzzles show how, by taking the user’s point of view, we can generate ideas and select the best ones, innovate, avoid pitfalls, and generally make better thought-out user experiences.

They are a fun way of presenting serious ideas about designing information rich solutions.

Make sure you don’t miss any by subscribing to our feed.

For a more serious and systematic information about user experience design and arcitecture, see “Experiencing + Architecting Information” at www.theinformationartichoke.com.

Digital Microwave UIs, a UX Puzzle for the Brainy

Your challenge this week is to make digital interface(s) for a microwave, maybe an app or a smart-home interface. You will learn how to imagine the conversation between the user and the microwave to help with the challenge.
https://theinformationartichoke.com/wp-content/uploads/UXP-2-challenge.pdf.

Good designing!


About UX Puzzles for the Brainy

These puzzles show how, by taking the user’s point of view, we can generate ideas and select the best ones, innovate, avoid pitfalls, and generally make better thought-out user experiences. You can see the full list here https://theinformationartichoke.com/the-list-of-puzzles/

They are a fun way of presenting serious ideas about designing information rich solutions. For a more serious and systematic way, see “Experiencing + Architecting Information” at www.theinformationartichoke.com.

Answer to Microwave Makeover, a UX Puzzle for the Brainy

Here is our response to the UX Puzzle for the Brainy, a microwave makeover.  The original puzzle statement with answer pointers can be found here.

Good designing!


About UX Puzzles for the Brainy

These puzzles show how, by taking the user’s point of view, we can generate ideas and select the best ones, innovate, avoid pitfalls, and generally make better thought-out user experiences.

They are a fun way of presenting serious ideas about designing information rich solutions. For a more serious and systematic way, see “Experiencing + Architecting Information” at www.theinformationartichoke.com.

Starting next week: UX puzzles for the brainy

The puzzles

These puzzles are a recreational way to improve your product design chops. Once a week, you will be given a small UX challenge, with pointers on how to approach it.

A few days later, we will publish our response to the challenge. There is no such thing as the “right answer”, just more or less well-thought-out answers. If you disagree with our response, excellent. We are all participants in a design activity, with different points of view for generating and evaluating ideas.

The brainy

You may be experienced or a newbie. You may be a product manager, business analyst, information architect, user experience architect, or visual designer.

You want to grow your skills and make sure that your contribution is relevant and well thought-out from a user point of view.

The scope

We focus on structure and function. We consider users’ goals, strategies and knowledge to get the right foundations and shape for the solution. We do not cover visual treatment, typography, or copy.

These puzzles are in the spirit of the series Experiencing + Architecting Information. This will give you a good idea of our level and approach.

Information Places – a Unicorn Briefing Note

This Briefing Note explores the notion of an Information Place, defined as an information environment that allows users to meet their goals effectively and efficiently. They are abstractions that let us focus initially on functionality and flow, deferring interaction design and visual treatment until we know we have the right set of pages in the right relationships.

Well-designed places arise from the interplay of both user and information considerations. We illustrate two main methods for getting information into a place, programmatically and using manual curation, and demonstrate how to evaluate proposed solutions against user goals, strategies, and knowledge to achieve good usability.

Information Places – A Unicorn Briefing Note

 

 

Good grief – not ANOTHER three circle Venn diagram!

I can’t be the only one who cringes when they see another three circle Venn diagram.  You know the thing: overlapping circles for User, Business, and Information, or for Strength , Cardio, and Flexibility.

Why not just say “there are three important considerations, User, Business, and Information, and they are interrelated”?  But no, we feel obliged to use a Venn diagram.

Venn 3

Does this kind of diagram really tell us anything more?  Does the overlap of User, Business and Information mean some kind of “sweet spot” where everyone is delighted?  If so, it doesn’t say much for the other areas.  And are there really any cases where Information is not informed by User considerations?  And so on.

I have long respected a cartoon demonstrating “Be simple but not too simple”.  I wish I could find the source to give it credit, as it has been a mental companion for many years.  “Being simple” was illustrated by a diaper fastened with a safety pin.  “Being too simple” was illustrated by a diaper fastened with a straight pin.  Hahaha.

Being too simple is wrong.  The three circle Venn diagrams I am complaining about are wrong.  What is the universe?  For a good Venn diagram, a universe is implied and then subsetted by the circles.  The universe of Warm Blooded Creatures has subsets Featherless and Bipeds (we live in the intersection). What is the universe for User, Business and Information? Hard to say, but something very abstract like The Space of All Considerations In Solutions Design.

And why three circles?  Because three is easy.  Venn and others wanted to extend Venn diagrams to more sets and the Wikipedia entry for Venn diagrams shows elegant and complex extensions.  Fascinating, but they would be really scary in a blog post or book.

So yes, I personally cringe.  I am not sure whether it is because I mainly dislike the Intellectual Laziness, the Lack of Insight Provided, or the Uncritical Acceptance of This Diagram.  Perhaps I should draw a Venn diagram to help me!

Good designing.