This Briefing Note explores the notion of an Information Place, defined as an information environment that allows users to meet their goals effectively and efficiently. They are abstractions that let us focus initially on functionality and flow, deferring interaction design and visual treatment until we know we have the right set of pages in the right relationships.
Well-designed places arise from the interplay of both user and information considerations. We illustrate two main methods for getting information into a place, programmatically and using manual curation, and demonstrate how to evaluate proposed solutions against user goals, strategies, and knowledge to achieve good usability.
Information Places – A Unicorn Briefing Note